Crysis 2 – Weapon planning

Crysis 2 is one of my favorite games, one with high replay value and lots of action.

Episodes from Semper Fidelis to Terminus are simply awesome! The game would be an indisputable 10/10 if the finale was war oriented with humans clashing with aliens in large scale battles instead of stealth oriented of a single superhuman saving the earth (once again..).

In this page I write my plan, such that lets you swap through most of the weapons of the game while still be able to alternate quickly between stealth, snipe or combat strategies.

In the episodes where more than one combination of weapons is shown, each combination refers to a different checkpoint. The last combination of each episode is selected in a way that give you more options to the next episode.

General Strategy summary:

When fighting with humans the only thing you need as a combination is a Stealth Hammer and a Scarab in Semiautomatic mode. With Stealth hammer you can one shot all humans and remain undetected. With the Scarab you can fight decently against anything in the game apart from heavy units. If you are cornered by aliens you can switch to light shotgun mode. If you want to snipe you can switch to semiautomatic mode. Once you get used to change modes quickly the versatility of the scarab makes it one of the best weapons available.

As a result, until episode 6, Stealth Nova (or Stealth Hammer) with Scarab is imho the most flexible combination valid for all strategies.

Once aliens appear in the game I tend to stop using pistols and replace them to a stronger close range weapon (like Marshall or Jackal). I also use L-TAG a lot because it is fun so I mix my strategies among different episodes (in the first 6 and last 4 i tend to play stealth while from 7 to 12 i tend to play combat style.

Note that before episode 10 and 18 you lose all your weapons so waste their ammo beforehand and don’t make long term plans!

Episode Primary weapon Second weapon
1 In the Deep End Β – Β –
2 Second Chances Stealth Nova Scarab/semi
3 Sudden Impact Stealth Nova Scarab/shotgun
4 Road Rage Stealth Nova

Stealth Nova

Scarab/semi

Scarab/shotgun

5 Lab Rat Stealth Nova

Stealth Hammer*

Stealth Hammer

Scarab/shotgun

Scarab/semi

Scarab/shotgun

6 Gate Keepers
(church)
Stealth Hammer Stealth Scarab/semi
7 Dead Man Walking
(roofs)
Stealth Scarab/semi

DSG

Stealth Hammer

Stealth Scarab/auto

Stealth Hammer

Stealth Hammer

Stealth Scarab/semi

Stealth Hammer

8 Seat of Power
(plaza)
Stealth Scarab/semi

Stealth Scarab/semi

Stealth Hammer

Marshall

9 Dark Heart
(spores)
Marshall

Mike

Stealth Scarab/semi

Scar/Gauss

10 Semper Fi or Die
(the 3 battles)
Majestic

DSG-1

Scar/Gauss

Demolition scar

Demolition scar

L-TAG

11 Corporate Collapse
(simply war!)
Demolition scar

DSG-1

MK 60

Marshall

L-TAG

L-TAG

L-TAG

L-TAG

12 Train to Catch
(simply war!)
Marshall

Jackal/Extended

L-TAG

L-TAG

13 Unsafe Haven
(bridge)
Jackal/Extended

Jackal/Extended

Grendel

L-TAG

DSG-1

Jackal/Extended

14 Terminus Jackal/Extended L-TAG or grendel
15 Power Out grendel/semi Jackal/Extended
16 Eye of the Storm Stealth nova***

Stealth nova

Stealth Scar/Semi

Grendel/Semi****

17 Masks Off Stealth Nova

M2014 Gauss

Stealth Scar/Semi

Grendel/Semi

18 Out of the Ashes Marshall Mike
19 A Walk in the Park Marshall

Marshall

Mike

K-Volt

  • just for the helicopter battle

** you will find MK 60 on the bridge

*** you may have to stealth kill a CELL soldier at this point to get the Nova and the SCAR

**** get the grendel when you reach the 1st building

Weapon Statistics table

graph1

References:

http://benwake.com/

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