Crysis 2 – Weapon planning

Crysis 2 is one of my favorite games, one with high replay value and lots of action.

Episodes from Semper Fidelis to Terminus are simply awesome! The game would be an indisputable 10/10 if the finale was war oriented with humans clashing with aliens in large scale battles instead of stealth oriented of a single superhuman saving the earth (once again..).

In this page I write my plan, such that lets you swap through most of the weapons of the game while still be able to alternate quickly between stealth, snipe or combat strategies.

In the episodes where more than one combination of weapons is shown, each combination refers to a different checkpoint. The last combination of each episode is selected in a way that give you more options to the next episode.

General Strategy summary:

When fighting with humans the only thing you need as a combination is a Stealth Hammer and a Scarab in Semiautomatic mode. With Stealth hammer you can one shot all humans and remain undetected. With the Scarab you can fight decently against anything in the game apart from heavy units. If you are cornered by aliens you can switch to light shotgun mode. If you want to snipe you can switch to semiautomatic mode. Once you get used to change modes quickly the versatility of the scarab makes it one of the best weapons available.

As a result, until you reach episode 6, Stealth Nova (or Stealth Hammer) with Scarab is imho the most flexible combination, valid for all strategies.

Once aliens appear in the game I tend to stop using pistols and replace them to a stronger close range weapon (like Marshall or Jackal). I also use L-TAG a lot because it is fun so I mix my strategies among different episodes (in the first 6 and last 4 i tend to play stealth while from 7 to 12 i tend to play combat style.

Note that before episode 10 and 18 begin, you lose all your weapons so don’t converse ammo and don’t make long term plans!

EpisodePrimary weaponSecond weapon
1In the Deep End – –
2Second ChancesStealth NovaScarab/semi
3Sudden ImpactStealth NovaScarab/shotgun
4Road RageStealth Nova

Stealth Nova

Scarab/semi

Scarab/shotgun

5Lab RatStealth Nova

Stealth Hammer*

Stealth Hammer

Scarab/shotgun

Scarab/semi

Scarab/shotgun

6Gate Keepers
(church)
Stealth HammerStealth Scarab/semi
7Dead Man Walking
(roofs)
Stealth Scarab/semi

DSG

Stealth Hammer

Stealth Scarab/auto

Stealth Hammer

Stealth Hammer

Stealth Scarab/semi

Stealth Hammer

8Seat of Power
(plaza)
Stealth Scarab/semi

Stealth Scarab/semi

Stealth Hammer

Marshall

9Dark Heart
(spores)
Marshall

Mike

Stealth Scarab/semi

Scar/Gauss

10Semper Fi or Die
(the 3 battles)
Majestic

DSG-1

Scar/Gauss

Demolition scar

Demolition scar

L-TAG

11Corporate Collapse
(simply war!)
Demolition scar

DSG-1

MK 60

Marshall

L-TAG

L-TAG

L-TAG

L-TAG

12Train to Catch
(simply war!)
Marshall

Jackal/Extended

L-TAG

L-TAG

13Unsafe Haven
(bridge)
Jackal/Extended

Jackal/Extended

Grendel

L-TAG

DSG-1

Jackal/Extended

14TerminusJackal/ExtendedL-TAG or grendel
15Power Outgrendel/semiJackal/Extended
16Eye of the StormStealth nova***

Stealth nova

Stealth Scar/Semi

Grendel/Semi****

17Masks OffStealth Nova

M2014 Gauss

Stealth Scar/Semi

Grendel/Semi

18Out of the AshesMarshallMike
19A Walk in the ParkMarshall

Marshall

Mike

K-Volt

  • just for the helicopter battle

** you will find MK 60 on the bridge

*** you may have to stealth kill a CELL soldier at this point to get the Nova and the SCAR

**** get the grendel when you reach the 1st building

Weapon Statistics table

graph1

References:

http://benwake.com/